And if I’m confounded, I can’t imagine what someone new to the series might think of the experience. Even someone like myself-and I’m as hardcore an old-school Resident Evil fan as they come-can’t forgive these dated, unwieldy movements any longer. And that’s going to be the major stumbling block when it comes to this HD rerelease finding an audience. That’s how ingrained the series’ specific movements, narrative, and presentation were in my mind.Īfter giving Resident Evil-Code: Veronica X another spin after 10 years, though, one thing’s clear: I’m a master of these controls no longer. After a marathon RE play session-which were plentiful form me in the mid-to-late-’90s-I’d maneuver around my dreams in prerendered 3D backgrounds viewed from a third-person perspective. But what others found confounding, I found logical at the time the controls even managed to regularly invade my sleep.
At one point in my life, I was a master of the Resident Evil series’ legendarily clunky “tank controls”-the esoteric, inverted maneuvers that led many to give up, frustrated, within minutes of getting munched on by their first zombies.